/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

#ifndef __MSG_STRINGS_H__
#define __MSG_STRINGS_H__


// common headers
#include "common.h"

// system headers
#include <string>
#include <vector>
#include <map>

typedef struct
{
    int level;
    std::string text;
    std::string color;
} MsgString;

typedef std::vector<MsgString> MsgStringList;

namespace MsgStrings
{

// returns the name of the code  (doesn't need init())
const char *strMsgCode(uint16_t code);

void init();
void reset();         // clean up all tracked state
void useDNS(bool);        // look up hostnames based on IPs?
void showMotto(bool);     // show player mottos next to names?
void colorize(bool);      // use ANSI color codes?
void trackState(bool);    // track game state?

int knownPacketTypes();

// Messages from the server to the client
MsgStringList msgFromServer(uint16_t len, uint16_t code, const void *data);

// Messages from the client to the server  (currently unimplemented)
MsgStringList msgFromClient(uint16_t len, uint16_t code, const void *data);
}

#endif // __MSG_STRINGS_H__


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